

#########################################################################
# Germany negative effects of of HARD C.O.R.E (1 400 000 series events)
#
# 1400000-04 	- Party is going for the party
# 1400003-05 	- Army conducts large-scale manoeuvres
# 1400006-10 	- Industrial catastrophe
# 1400011-14 	- Research sabotaged
# 1400015-18 	- Britts get tech from defecting scientist (ENG)
# 1400019-22	- Wunderwaffe projects
# 1400023-29 	- Leader killed in battle/by enemy commando/partisans
# 1400030 	- Nuclear weapons incident
# 140031-33	- USA, SOV, ENG gain doctrines at start
# 140034-36	- GER, JAP, ITA gain doctrines at start
#########################################################################

#########################################################
# 1400000 - Party is going for the party 1936
#
#

event = { 
id = 1400000 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	ai = no
	flag = ger_hard
	}


name = "HARD C.O.R.E. events"
desc = "Yesterday, the Reichsmarshall presented his plan for the celebration of the ruling partys anniversary of election. We have to show the world our strength!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 40 # Check for trigger conditions every 40 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400001 - Party is going for the party 1937
#
#

event = { 
id = 1400001 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "Yesterday, the Reichsmarshall presented his plan for the celebration of the ruling partys anniversary of election. We have to show the world our strength!"
style = 0

date = { day = 1 month = january year = 1937 }
offset = 42 # Check for trigger conditions every 42 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400002 - Party is going for the party 1938
#
#

event = { 
id = 1400002 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "Yesterday, the Reichsmarshall presented his plan for the celebration of the ruling partys anniversary of election. We have to show the world our strength!"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 44
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = coalpool  value = -1000 } # Resources wasted
	command = { type = steelpool  value = -1000 } 
	command = { type = rubberpool  value = -500 }
	command = { type = oilpool  value = -500 }
	command = { type = supplies  value = -1000 }
	}

}

#########################################################
# 1400003 - Army conducts large-scale manoeuvres 1936
#
#

event = { 
id = 1400003 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "The Wehrmacht often conducted large-scale manoeuvres. This required supplying the army with all neccessary resources for such training to be effective."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#########################################################
# 1400004 - Army conducts large-scale manoeuvres 1937
#
#

event = { 
id = 1400004 
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "The Wehrmacht often conducted large-scale manoeuvres. This required supplying the army with all neccessary resources for such training to be effective."

style = 0

date = { day = 1 month = january year = 1937 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#########################################################
# 1400005 - Army conducts large-scale manoeuvres 1938
#
#

event = { 
id = 1400005
random = no
country = GER

trigger = {
	random = 3
	atwar = no
	flag = ger_hard
	
	}


name = "HARD C.O.R.E. events"
desc = "The Wehrmacht often conducted large-scale manoeuvres. This required supplying the army with all neccessary resources for such training to be effective."

style = 0

date = { day = 1 month = january year = 1938 }
offset = 38
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Bring it on"
	command = { type = steelpool  value = -1000 } # Resources wasted 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	}

}

#############################################
# 1400006 - Industrial catastrophe 1936
#
#

event = { 
id = 1400006 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."

style = 0

date = { day = 1 month = january year = 1936 }
offset = 45 # Check for trigger conditions every 45 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 559 value = -5 } # Essen
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400007 - Industrial catastrophe 1937
#
#

event = { 
id = 1400007 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."

style = 0

date = { day = 1 month = january year = 1937 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 575 value = -5 } # Mannheim
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400008 - Industrial catastrophe 1938
#
#

event = { 
id = 1400008 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."
style = 0

date = { day = 1 month = january year = 1938 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 560 value = -5 } # Saar
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400009 - Industrial catastrophe 1939
#
#

event = { 
id = 1400009 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."

style = 0

date = { day = 1 month = january year = 1939 }
offset = 33
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 558 value = -5 } # Koln
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}


#############################################
# 1400010 - Industrial catastrophe 1940
#
#

event = { 
id = 1400010 
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard	
	}


name = "HARD C.O.R.E. events"
desc = "A terrible incident happened in one of our industrial centers. This had a devastating effect on our industrial capacity."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Terrible"
command = { type = steelpool value = -1000 }
command = { type = oilpool value = -1000 }
command = { type = manpowerpool  value = -1 }
command = { type = industry which = 602 value = -5 } # Berlin
command = { type = research_sabotaged }
command = { type = dissent value = 1 }
	}

}

#############################################
# 1400011 - Research sabotaged - 1939
#
#

event = { 
id = 1400011
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "One of our scientists defected to the enemy and destroyed the results of the work he was conducting. His leaving greatly set back our research efforts."

style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Oh No"
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400015 } # UK gets techs
	}

}

#############################################
# 1400012 - Research sabotaged - 1940
#
#

event = { 
id = 1400012
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "One of our scientists defected to the enemy and destroyed the results of the work he was conducting. His leaving greatly set back our research efforts."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Oh No"
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400016 } # UK gets techs
	}

}

#############################################
# 1400013 - Research sabotaged - 1941
#
#

event = { 
id = 1400013
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "One of our scientists defected to the enemy and destroyed the results of the work he was conducting. His leaving greatly set back our research efforts."

style = 0

date = { day = 1 month = january year = 1941 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Oh No"
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400017 } # UK gets techs
	}

}

#############################################
# 1400014 - Research sabotaged - 1942
#
#

event = { 
id = 1400014
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "One of our scientists defected to the enemy and destroyed the results of the work he was conducting. His leaving greatly set back our research efforts."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Oh No"
command = { type = research_sabotaged }
command = { type = research_sabotaged }
command = { type = trigger which = 1400018 } # UK gets techs
	}

}

#############################################
# 1400015 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400015
random = no
country = ENG

# triggered by GER 1400011

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400016 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400016
random = no
country = ENG

# triggered by GER 1400012

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400017 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400017
random = no
country = ENG

# triggered by GER 1400013

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400018 - Britts get tech from defecting scientist
#
#

event = { 
id = 1400018
random = no
country = ENG

# triggered by GER 1400014

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
command = { type = steal_tech  which = GER }
	}

}

#############################################
# 1400019 - Wunderwaffe projects - 1942
#
#

event = { 
id = 1400019
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "The German Wunderwaffe projects were an attempt to create unstoppable weapons of devastating power. They had to funnel in plenty of resources in the attempt to create the ultimate weapon."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Funnel in more resources"
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400020 - Wunderwaffe projects - 1943
#
#

event = { 
id = 1400020
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "The German Wunderwaffe projects were an attempt to create unstoppable weapons of devastating power. They had to funnel in plenty of resources in the attempt to create the ultimate weapon."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Funnel in more resources"
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400021 - Wunderwaffe projects - 1944
#
#

event = { 
id = 1400021
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "The German Wunderwaffe projects were an attempt to create unstoppable weapons of devastating power. They had to funnel in plenty of resources in the attempt to create the ultimate weapon."

style = 0

date = { day = 1 month = january year = 1943 }
offset = 50
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Funnel in more resources"
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400022 - Wunderwaffe projects - 1945
#
#

event = { 
id = 1400022
random = no
country = GER

trigger = {
	random = 3
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "The German Wunderwaffe projects were an attempt to create unstoppable weapons of devastating power. They had to funnel in plenty of resources in the attempt to create the ultimate weapon."

style = 0

date = { day = 1 month = january year = 1944 }
offset = 48
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Funnel in more resources"
	command = { type = coalpool  value = -2000 } # Resources wasted
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	}

}

#############################################
# 1400023 - Leader killed in battle/by enemy commando/partisans - 1940
#
#

event = { 
id = 1400023
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400024 - Leader killed in battle/by enemy commando/partisans - 1941
#
#

event = { 
id = 1400024
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400025 - Leader killed in battle/by enemy commando/partisans - 1942
#
#

event = { 
id = 1400025
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 35
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400026 - Leader killed in battle/by enemy commando/partisans - 1943
#
#

event = { 
id = 1400026
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1943 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400027 - Leader killed in battle/by enemy commando/partisans - 1944
#
#

event = { 
id = 1400027
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1944 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400028 - Leader killed in battle/by enemy commando/partisans - 1945
#
#

event = { 
id = 1400028
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1945 }
offset = 40
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400029 - Leader killed in battle/by enemy commando/partisans - 1946
#
#

event = { 
id = 1400029
random = no
country = GER

trigger = {
	random = 5
	flag = ger_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. The German Wehrmacht ceremonially honored the fallen with State burials in honor of their years of faithful service to the Reich."

style = 0

date = { day = 1 month = january year = 1946 }
offset = 42
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400030 - Nuclear weapons incident
#
#

event = { 
id = 1400030
random = no
country = GER

trigger = {
	random = 1  # Slim chance
	flag = ger_hard
	atwar = yes
	OR = {
		technology = 8802 # Nuke waste bomb
		technology = 8803 # Semi-Fission Bomb 235
		}
	}


name = "HARD C.O.R.E. events"
desc = "Nuclear research was not without risks. While conducting experiments on detonation of a nuclear weapon, technicians lost control while testing a prototype nuclear device. The bomb exploded prematurely, wiping out a large section of land."

style = 0

date = { day = 1 month = january year = 1939 }
offset = 50
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "This is a tragedy"
	command = { type = infrastructure  which = 559 value = -30 }
	command = { type = steelpool value = -2000 }
	command = { type = oilpool value = -2000 }
	command = { type = manpowerpool  value = -30 }
	command = { type = industry which = 559 value = -10 }
	command = { type = dissent value = 5 }
	}

}


#############################################
# 1400031 - GER have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400031
random = no
country = USA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine	
	}

}

#############################################
# 1400032 - GER have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400032
random = no
country = ENG


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # "Home Chain" Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400033 - GER have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400033
random = no
country = SOV


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	}

}

#############################################
# 1400034 - USA have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400034
random = no
country = GER


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400035 - USA have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400035
random = no
country = JAP


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400036 - USA have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400036
random = no
country = ITA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 13006 } # Base Defense Doctrine
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	}

}

#############################################
# 1400037 - UK have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400037
random = no
country = GER


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400038 - UK have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400038
random = no
country = JAP


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400039 - UK have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400039
random = no
country = ITA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400040 - SOV have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400040
random = no
country = GER


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400041 - SOV have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400041
random = no
country = JAP


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400042 - UK have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400042
random = no
country = ITA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400043 - ITA have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400043
random = no
country = USA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine	
	}

}

#############################################
# 1400044 - ITA have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400044
random = no
country = ENG


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # "Home Chain" Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400045 - ITA have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400045
random = no
country = SOV


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	}

}

#############################################
# 1400046 - FRA have choosen HARD CORE game (GER)
#
#

event = { 
id = 1400046
random = no
country = GER


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Level
	command = { type = gain_tech  which = 11300 } # Level
	command = { type = gain_tech  which = 11400 } # Level
	command = { type = gain_tech  which = 11504 } # Elite Unit Doctrine
	command = { type = gain_tech  which = 13102 } # Unlimited Submarine Warfare Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 13204 } # Wolfpack Doctrine
	command = { type = gain_tech  which = 12003 } # Airborne Assault Doctrine
	command = { type = gain_tech  which = 12004 } # Point Anti-Air Defense Doctrine	
	}

}

#############################################
# 1400047 - FRA have choosen HARD CORE game (JAP)
#
#

event = { 
id = 1400047
random = no
country = JAP


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13101 } # Carrier Group Doctrine
	command = { type = gain_tech  which = 13300 } # Early War Combat Testing
	command = { type = gain_tech  which = 13202 } # Indirect Approach Doctrine
	command = { type = gain_tech  which = 13104 } # Naval Underway Replenishment
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs	
	}

}

#############################################
# 1400048 - FRA have choosen HARD CORE game (ITA)
#
#

event = { 
id = 1400048
random = no
country = ITA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 11002 } # Motorized Warfare Doctrine
	command = { type = gain_tech  which = 11003 } # Encirclement-Destruction Doctrine
	}

}

#############################################
# 1400049 - JAP have choosen HARD CORE game (USA)
#
#

event = { 
id = 1400049
random = no
country = USA


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 13001 } # Blue Water Doctrine
	command = { type = gain_tech  which = 13002 } # Merchant Raider Doctrine
	command = { type = gain_tech  which = 13200 } # Early-War Experience Analysis
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine	
	}

}

#############################################
# 1400050 - JAP have choosen HARD CORE game (ENG)
#
#

event = { 
id = 1400050
random = no
country = ENG


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 11204 } # Deep Area Defence
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12101 } # "Home Chain" Doctrine
	command = { type = gain_tech  which = 12102 } # Sheltered Airfields Organization	
	}

}

#############################################
# 1400051 - JAP have choosen HARD CORE game (SOV)
#
#

event = { 
id = 1400051
random = no
country = SOV


# Triggered by the choice C


name = "AI_EVENT"
desc = ""

style = 0

action_a = {
	command = { type = gain_tech  which = 11200 } # Early War Experience Analysis
	command = { type = gain_tech  which = 11300 } # Early War Combat Testing
	command = { type = gain_tech  which = 11103 } # Motorized HQs
	command = { type = gain_tech  which = 11201 } # Manoeuvre Artillery Doctrine
	command = { type = gain_tech  which = 12100 } # Pre-War Field Testing
	command = { type = gain_tech  which = 12002 } # "Blitz" Bombing Doctrine
	}

}

#########################################################################
# USA negative effects of of HARD C.O.R.E (1 400 000 series events)
#
# 1400052-1400085
#
#
################################################################

#########################################################
# 1400052 - Congress controls conscription scale
#
#

event = { 
id = 1400052
random = no
country = USA

trigger = {
	atwar = no
	flag = usa_hard
	}


name = "HARD C.O.R.E. - Congress controls conscription scale"
desc = "As our democratic nation is not in direct danger, we don't need large scale army. Therefore, Congress has limited number of the armed forces to the the neccessary limit."
style = 0

date = { day = 2 month = january year = 1936 }

action_a = {
	name = "OK"

	# USA got MP dropped to 0.1 rise pre month

	command = { type = province_manpower  which = 112 value = -14 }
	command = { type = province_manpower  which = 113 value = -2 }
	command = { type = province_manpower  which = 116 value = -14 }
	command = { type = province_manpower  which = 121 value = -14 }
	command = { type = province_manpower  which = 135 value = -2 }
	command = { type = province_manpower  which = 187 value = -14 }
	command = { type = province_manpower  which = 188 value = -14 }
	command = { type = province_manpower  which = 191 value = -2 }
	command = { type = province_manpower  which = 192 value = -14 }
	command = { type = province_manpower  which = 193 value = -14 }
	command = { type = province_manpower  which = 194 value = -14 }
	command = { type = province_manpower  which = 195 value = -4 }
	command = { type = province_manpower  which = 122 value = -14 }
	command = { type = province_manpower  which = 124 value = -14 }
	command = { type = province_manpower  which = 125 value = -14 }
	command = { type = province_manpower  which = 129 value = -14 }
	command = { type = province_manpower  which = 150 value = -4 }
	command = { type = province_manpower  which = 177 value = -14 }
	command = { type = province_manpower  which = 178 value = -9 }
	command = { type = province_manpower  which = 181 value = -14 }
	command = { type = province_manpower  which = 183 value = -4 }
	command = { type = province_manpower  which = 184 value = -9 }
	command = { type = province_manpower  which = 189 value = -4 }
	command = { type = province_manpower  which = 203 value = -9 }
	command = { type = province_manpower  which = 204 value = -4 }
	command = { type = province_manpower  which = 208 value = -2 }
	command = { type = province_manpower  which = 209 value = -2 }
	command = { type = province_manpower  which = 210 value = -2 }
	command = { type = province_manpower  which = 211 value = -4 }
	command = { type = province_manpower  which = 212 value = -4 }
	command = { type = province_manpower  which = 216 value = -4 }
	command = { type = province_manpower  which = 217 value = -9 }
	command = { type = province_manpower  which = 86 value = -2 }
	command = { type = province_manpower  which = 87 value = -2 }
	command = { type = province_manpower  which = 89 value = -2 }
	command = { type = province_manpower  which = 90 value = -2 }
	command = { type = province_manpower  which = 91 value = -2 }
	command = { type = province_manpower  which = 92 value = -9 }
	command = { type = province_manpower  which = 94 value = -4 }
	command = { type = province_manpower  which = 97 value = -4 }
	command = { type = province_manpower  which = 104 value = -2 }
	command = { type = province_manpower  which = 105 value = -2 }
	command = { type = province_manpower  which = 106 value = -4 }
	command = { type = province_manpower  which = 287 value = -2 }
	}
}

#########################################################
# 1400053 - End of the conscription limit 
#
#

event = { 
id = 1400053 
random = no
country = USA

trigger = {
	event = 1400052 # conscription limit happened
	flag = usa_hard

	OR = {
		atwar = yes
		alliance = { country = GER country = JAP } # Axis join forces
		war = { country = GER country = ENG } # War in Europe
		}
	}


name = "HARD C.O.R.E. - End of the Conscription Limit"
desc = "As the international situation develops, Congress decided to lift up the limit of conscription to expandand standing force of US Army and Navy."

style = 0

date = { day = 1 month = february year = 1936 }
offset = 15 # Check for trigger conditions every 42 days
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = province_manpower  which = 112 value = 14 }
	command = { type = province_manpower  which = 113 value = 2 }
	command = { type = province_manpower  which = 116 value = 14 }
	command = { type = province_manpower  which = 121 value = 14 }
	command = { type = province_manpower  which = 135 value = 2 }
	command = { type = province_manpower  which = 187 value = 14 }
	command = { type = province_manpower  which = 188 value = 14 }
	command = { type = province_manpower  which = 191 value = 2 }
	command = { type = province_manpower  which = 192 value = 14 }
	command = { type = province_manpower  which = 193 value = 14 }
	command = { type = province_manpower  which = 194 value = 14 }
	command = { type = province_manpower  which = 195 value = 4 }
	command = { type = province_manpower  which = 122 value = 14 }
	command = { type = province_manpower  which = 124 value = 14 }
	command = { type = province_manpower  which = 125 value = 14 }
	command = { type = province_manpower  which = 129 value = 14 }
	command = { type = province_manpower  which = 150 value = 4 }
	command = { type = province_manpower  which = 177 value = 14 }
	command = { type = province_manpower  which = 178 value = 9 }
	command = { type = province_manpower  which = 181 value = 14 }
	command = { type = province_manpower  which = 183 value = 4 }
	command = { type = province_manpower  which = 184 value = 9 }
	command = { type = province_manpower  which = 189 value = 4 }
	command = { type = province_manpower  which = 203 value = 9 }
	command = { type = province_manpower  which = 204 value = 4 }
	command = { type = province_manpower  which = 208 value = 2 }
	command = { type = province_manpower  which = 209 value = 2 }
	command = { type = province_manpower  which = 210 value = 2 }
	command = { type = province_manpower  which = 211 value = 4 }
	command = { type = province_manpower  which = 212 value = 4 }
	command = { type = province_manpower  which = 216 value = 4 }
	command = { type = province_manpower  which = 217 value = 9 }
	command = { type = province_manpower  which = 86 value = 2 }
	command = { type = province_manpower  which = 87 value = 2 }
	command = { type = province_manpower  which = 89 value = 2 }
	command = { type = province_manpower  which = 90 value = 2 }
	command = { type = province_manpower  which = 91 value = 2 }
	command = { type = province_manpower  which = 92 value = 9 }
	command = { type = province_manpower  which = 94 value = 4 }
	command = { type = province_manpower  which = 97 value = 4 }
	command = { type = province_manpower  which = 104 value = 2 }
	command = { type = province_manpower  which = 105 value = 2 }
	command = { type = province_manpower  which = 106 value = 4 }
	command = { type = province_manpower  which = 287 value = 2 }
	}
}


#########################################################
# 1400054 - Public Works, Infrastructure development 1/4
#
#

event = { 
id = 1400054 
random = no
country = USA

trigger = {
	random = 10
	atwar = no
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Public Works, Infrastructure development"
desc = "In late 30-ties US economy was regaing it's strength after the Great Crisis. Fighting  unemployment, government supported many infrastructure projects. While those projects were essential to drop dissent, costs of this policy for federal budget were high."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = -2 } # Dissent drops
	command = { type = coalpool  value = -2000 } # Resources used
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	command = { type = construct which = infra value = 124 } # New York
	command = { type = construct which = infra value = 125 } # Boston
	command = { type = construct which = infra value = 177 } # Philly
	command = { type = construct which = infra value = 178 } # Washington D.C.

	}

}

#########################################################
# 1400055 - Public Works, Infrastructure development 2/4
#
#

event = { 
id = 1400055 
random = no
country = USA

trigger = {
	random = 10
	atwar = no
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Public Works, Infrastructure development"
desc = "In late 30-ties US economy was regaing it's strength after the Great Crisis. Fighting  unemployment, government supported many infrastructure projects. While those projects were essential to drop dissent, costs of this policy for federal budget were high."
style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = -2 } # Dissent drops
	command = { type = coalpool  value = -2000 } # Resources used
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	command = { type = construct which = infra value = 121 } # Clevland
	command = { type = construct which = infra value = 116 } # Detroit
	command = { type = construct which = infra value = 187 } # Chicago
	command = { type = construct which = infra value = 177 } # Milwaukee

	}

}

#########################################################
# 1400056 - Public Works, Infrastructure development 3/4
#
#

event = { 
id = 1400056 
random = no
country = USA

trigger = {
	random = 10
	atwar = no
	flag = usa_hard	
	}


name = "HARD C.O.R.E. - Public Works, Infrastructure development"
desc = "In late 30-ties US economy was regaing it's strength after the Great Crisis. Fighting  unemployment, government supported many infrastructure projects. While those projects were essential to drop dissent, costs of this policy for federal budget were high."
style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = -2 } # Dissent drops
	command = { type = coalpool  value = -2000 } # Resources used
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	command = { type = construct which = infra value = 92 } # L.A.
	command = { type = construct which = infra value = 158 } # S.F.
	command = { type = construct which = infra value = 156 } # San Bernardino
	command = { type = construct which = infra value = 155 } # Sacramento

	}

}

#########################################################
# 1400057 - Public Works, Infrastructure development 4/4
#
#

event = { 
id = 1400057 
random = no
country = USA

trigger = {
	random = 10
	atwar = no
	flag = usa_hard	
	}


name = "HARD C.O.R.E. - Public Works, Infrastructure development"
desc = "In late 30-ties US economy was regaing it's strength after the Great Crisis. Fighting  unemployment, government supported many infrastructure projects. While those projects were essential to drop dissent, costs of this policy for federal budget were high."
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = -2 } # Dissent drops
	command = { type = coalpool  value = -2000 } # Resources used
	command = { type = steelpool  value = -2000 } 
	command = { type = rubberpool  value = -1000 }
	command = { type = oilpool  value = -2000 }
	command = { type = supplies  value = -2000 }
	command = { type = construct which = infra value = 203 } # Houston
	command = { type = construct which = infra value = 204 } # New Orleans
	command = { type = construct which = infra value = 216 } # Columbia
	command = { type = construct which = infra value = 217 } # Atlanta
	}

}

#########################################################
# 1400058 - Congress limits military spending 1/5
#
#

event = { 
id = 1400058 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = "HARD C.O.R.E.-Congress Limits Military Spending"
desc = "Yesterday Senate blocked our project of budget, calling it 'thinly veiled militarism'. This change can seriously delay our research projects, as we won't be able to support many of them in the near future."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "What can we do..."
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#########################################################
# 1400059 - Congress limits military spending 2/5
#
#

event = { 
id = 1400059 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = "HARD C.O.R.E.-Congress Limits Military Spending"
desc = "Yesterday Senate blocked our project of budget, calling it 'thinly veiled militarism'. This change can seriously delay our research projects, as we won't be able to support many of them in the near future."
style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "What can we do..."
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#########################################################
# 1400060 - Congress limits military spending 3/5
#
#

event = { 
id = 1400060 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = "HARD C.O.R.E.-Congress Limits Military Spending"
desc = "Yesterday Senate blocked our project of budget, calling it 'thinly veiled militarism'. This change can seriously delay our research projects, as we won't be able to support many of them in the near future."
style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "What can we do..."
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#########################################################
# 1400061 - Congress limits military spending 4/5
#
#

event = { 
id = 1400061 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = "HARD C.O.R.E.-Congress Limits Military Spending"
desc = "Yesterday Senate blocked our project of budget, calling it 'thinly veiled militarism'. This change can seriously delay our research projects, as we won't be able to support many of them in the near future."
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "What can we do..."
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#########################################################
# 1400062 - Congress limits military spending 5/5
#
#

event = { 
id = 1400062 
random = no
country = USA

trigger = {
	random = 5
	atwar = no
	flag = usa_hard
	
	}


name = "HARD C.O.R.E.-Congress Limits Military Spending"
desc = "Yesterday Senate blocked our project of budget, calling it 'thinly veiled militarism'. This change can seriously delay our research projects, as we won't be able to support many of them in the near future."
style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "What can we do..."
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	command = { type = research_sabotaged }
	}

}

#############################################
# 1400063 - Industrial espionage - 1937
#
#

event = { 
id = 1400063
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = "HARD C.O.R.E.- Industrial espionage"
desc = "Seems like some of our inventions are no secret for the other countires anymore - our leading scientist has left the country, leaving the project unfinished."

style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Damn!"
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400064 - Industrial espionage - 1938
#
#

event = { 
id = 1400064
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = "HARD C.O.R.E.- Industrial espionage"
desc = "Seems like some of our inventions are no secret for the other countires anymore - our leading scientist has left the country, leaving the project unfinished."

style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Damn!"
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400065 - Industrial espionage - 1939
#
#

event = { 
id = 1400065
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = "HARD C.O.R.E.- Industrial espionage"
desc = "Seems like some of our inventions are no secret for the other countires anymore - our leading scientist has left the country, leaving the project unfinished."

style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Damn!"
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400066 - Industrial espionage - 1940
#
#

event = { 
id = 1400066
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = "HARD C.O.R.E.- Industrial espionage"
desc = "Seems like some of our inventions are no secret for the other countires anymore - our leading scientist has left the country, leaving the project unfinished."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Damn!"
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400067 - Industrial espionage - 1941
#
#

event = { 
id = 1400067
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = "HARD C.O.R.E.- Industrial espionage"
desc = "Seems like some of our inventions are no secret for the other countires anymore - our leading scientist has left the country, leaving the project unfinished."

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Damn!"
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400068 - Industrial espionage - 1942
#
#

event = { 
id = 1400068
random = no
country = GER

trigger = {
	random = 3
	flag = usa_hard
	exists = SOV
	}


name = "HARD C.O.R.E.- Industrial espionage"
desc = "Seems like some of our inventions are no secret for the other countires anymore - our leading scientist has left the country, leaving the project unfinished."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Damn!"
command = { type = research_sabotaged }
command = { type = trigger which = 1400069 } # SOV gets techs
	}

}

#############################################
# 1400069 - Soviets get tech from defecting scientist
#
#

event = { 
id = 1400069
random = no
persistent = yes
country = SOV


# triggered by USA Industrial Espionage events

name = "HARD C.O.R.E. events"
desc = "Scientists often defected to other countries, bringing important information and research results with them. The receiving countries made good use of their knowledge."

style = 0


action_a = {
	name = "Great"
	command = { type = steal_tech  which = USA }
	}

}


#############################################
# 1400070 - Leader killed in battle - 1940
#
#

event = { 
id = 1400070
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. Both US Army  and Navy ceremonially honored the fallen with State burials in honor of their years of faithful service to the country."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400071 - Leader killed in battle - 1940
#
#

event = { 
id = 1400071
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. Both US Army  and Navy ceremonially honored the fallen with State burials in honor of their years of faithful service to the country."

style = 0

date = { day = 1 month = january year = 1940 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400072 - Leader killed in battle - 1941
#
#

event = { 
id = 1400072
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. Both US Army  and Navy ceremonially honored the fallen with State burials in honor of their years of faithful service to the country."

style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400073 - Leader killed in battle - 1941
#
#

event = { 
id = 1400073
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. Both US Army  and Navy ceremonially honored the fallen with State burials in honor of their years of faithful service to the country."

style = 0

date = { day = 1 month = january year = 1941 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400074 - Leader killed in battle - 1942
#
#

event = { 
id = 1400074
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. Both US Army  and Navy ceremonially honored the fallen with State burials in honor of their years of faithful service to the country."

style = 0

date = { day = 1 month = january year = 1942 }
offset = 10
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400075 - Leader killed in battle - 1943
#
#

event = { 
id = 1400075
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. Both US Army  and Navy ceremonially honored the fallen with State burials in honor of their years of faithful service to the country."

style = 0

date = { day = 1 month = january year = 1943 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400076 - Leader killed in battle - 1943
#
#

event = { 
id = 1400076
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. Both US Army  and Navy ceremonially honored the fallen with State burials in honor of their years of faithful service to the country."

style = 0

date = { day = 1 month = january year = 1943 }
offset = 25
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#############################################
# 1400077 - Leader killed in battle - 1944
#
#

event = { 
id = 1400077
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	atwar = yes
	}


name = "HARD C.O.R.E. events"
desc = "Occasionally, a high-ranking commander was killed on the battlefield. Both US Army and Navy ceremonially honored the fallen with State burials in honor of their years of faithful service to the country."

style = 0

date = { day = 1 month = january year = 1944 }
offset = 45
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "Rest in peace"
	command = { type = sleepleader which = -1 }
	}

}

#########################################################
# 1400078 - Strikes, Unrest, Riots 1
#
#

event = { 
id = 1400078 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Strikes, Unrest, Riots"
desc = "As in all democratic coutries, also in USA public opinion was capricious and changing. Freedom of speech, base of any true democracy, granted constant, basic level of dissent."
style = 0

date = { day = 1 month = january year = 1936 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400079 - Strikes, Unrest, Riots 2
#
#

event = { 
id = 1400079 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Strikes, Unrest, Riots"
desc = "As in all democratic coutries, also in USA public opinion was capricious and changing. Freedom of speech, base of any true democracy, granted constant, basic level of dissent."
style = 0

date = { day = 1 month = january year = 1937 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400080 - Strikes, Unrest, Riots 3
#
#

event = { 
id = 1400080 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Strikes, Unrest, Riots"
desc = "As in all democratic coutries, also in USA public opinion was capricious and changing. Freedom of speech, base of any true democracy, granted constant, basic level of dissent."
style = 0

date = { day = 1 month = january year = 1938 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400081 - Strikes, Unrest, Riots 4
#
#

event = { 
id = 1400081 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Strikes, Unrest, Riots"
desc = "As in all democratic coutries, also in USA public opinion was capricious and changing. Freedom of speech, base of any true democracy, granted constant, basic level of dissent."
style = 0

date = { day = 1 month = january year = 1939 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400082 - Strikes, Unrest, Riots 5
#
#

event = { 
id = 1400082 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Strikes, Unrest, Riots"
desc = "As in all democratic coutries, also in USA public opinion was capricious and changing. Freedom of speech, base of any true democracy, granted constant, basic level of dissent."
style = 0

date = { day = 1 month = january year = 1940 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400083 - Strikes, Unrest, Riots 6
#
#

event = { 
id = 1400083 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Strikes, Unrest, Riots"
desc = "As in all democratic coutries, also in USA public opinion was capricious and changing. Freedom of speech, base of any true democracy, granted constant, basic level of dissent."
style = 0

date = { day = 1 month = january year = 1941 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = 3 } # Dissent rise
	}

}

#########################################################
# 1400084 - Strikes, Unrest, Riots 7
#
#

event = { 
id = 1400084 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Strikes, Unrest, Riots"
desc = "As in all democratic coutries, also in USA public opinion was capricious and changing. Freedom of speech, base of any true democracy, granted constant, basic level of dissent."
style = 0

date = { day = 1 month = january year = 1942 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = 3 } # Dissent rise
	}

}


#########################################################
# 1400085 - Strikes, Unrest, Riots 8
#
#

event = { 
id = 1400085 
random = no
country = USA

trigger = {
	random = 5
	flag = usa_hard
	
	}


name = "HARD C.O.R.E. - Strikes, Unrest, Riots"
desc = "As in all democratic coutries, also in USA public opinion was capricious and changing. Freedom of speech, base of any true democracy, granted constant, basic level of dissent."
style = 0

date = { day = 1 month = january year = 1943 }
offset = 30
deathdate = { day = 30 month = december year = 1947 } 

action_a = {
	name = "OK"
	command = { type = dissent  value = 3 } # Dissent rise
	}

}
